Hi, I'm Min

Product Designer
driven to create things that expand what
teams are capable of.

Product Designer
driven to create things that expand what
teams are capable of.

Product Designer
driven to create things that expand what
teams are capable of.

From product experiences to internal tools, I design systems that raise

the quality and capability of the teams that use them.

From product experiences to internal tools, I design systems that raise

the quality and capability of the teams that use them.

Hi, I'm Min

ABOUT ME

I'm drawn to problems that repeat — confusing products, unclear workflows, useful stuff stuck inside one person's file. When something keeps happening, it's almost never carelessness. It's a missing system.
So I build the missing system. Sometimes that's a product. Sometimes it's a toolkit, a standard, or tooling that catches the problem before a person has to.
At Dell I do this on my own, for an org big enough that whatever I build has to work without me around to explain it.
Most of my work lately sits on one seam: AI can generate an interface in seconds, but it has no taste and no idea what your design system is. The interesting part isn't the generating. It's everything around it — the standards, the guardrails, how a team decides what "good" means and then makes that stick. That's the work I want to keep doing.

I'm drawn to problems that repeat — confusing products, unclear workflows, useful stuff stuck inside one person's file. When something keeps happening, it's almost never carelessness. It's a missing system.
So I build the missing system. Sometimes that's a product. Sometimes it's a toolkit, a standard, or tooling that catches the problem before a person has to.
At Dell I do this on my own, for an org big enough that whatever I build has to work without me around to explain it.
Most of my work lately sits on one seam: AI can generate an interface in seconds, but it has no taste and no idea what your design system is. The interesting part isn't the generating. It's everything around it — the standards, the guardrails, how a team decides what "good" means and then makes that stick. That's the work I want to keep doing.

© 2026 Min Kim

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