
Hi, I'm Min
Product Designer
driven to create things that expand what
teams are capable of.
Product Designer
driven to create things that expand what
teams are capable of.
Product Designer
driven to create things that expand what
teams are capable of.
From product experiences to internal tools, I design systems that raise
the quality and capability of the teams that use them.
From product experiences to internal tools, I design systems that raise
the quality and capability of the teams that use them.
Hi, I'm Min
WORK
Every project started as a problem people had learned to live with.
Every project started as a problem people had learned to live with.


Storyboard
for all teams!

Storyboard
for all teams!




Storyboard Design Toolkit
Helping every team communicate through storyboards
Helping every team communicate through storyboards
Helping every team communicate through storyboards
Self-initiated · Adopted across teams

APEX Multicloud Navigator
Making multicloud infrastructure understandable
Making multicloud infrastructure understandable
Making multicloud infrastructure understandable
End-to-end product design · Live product

Figma Standardization Playbook
Creating one shared way of working
Creating one shared way of working
Creating one shared way of working
Self-initiated · Adopted internally

DesignFlow
Giving every designer access to team knowledge
Giving every designer access to team knowledge
Giving every designer access to team knowledge
Working prototype · Self-initiated

Labxiid AI
Helping teams find trusted answers with AI.
Helping teams find trusted answers with AI.
Helping teams find trusted answers with AI.
Volunteer · Shipped to pilot


Dark Mode Heuristic Review
Influencing a new direction for dark mode
Influencing a new direction for dark mode
Influencing a new direction for dark mode
Research-led · Influenced design system

ABOUT ME
I'm drawn to problems that repeat — confusing products, unclear workflows, useful stuff stuck inside one person's file. When something keeps happening, it's almost never carelessness. It's a missing system.
So I build the missing system. Sometimes that's a product. Sometimes it's a toolkit, a standard, or tooling that catches the problem before a person has to.
At Dell I do this on my own, for an org big enough that whatever I build has to work without me around to explain it.
Most of my work lately sits on one seam: AI can generate an interface in seconds, but it has no taste and no idea what your design system is. The interesting part isn't the generating. It's everything around it — the standards, the guardrails, how a team decides what "good" means and then makes that stick. That's the work I want to keep doing.
I'm drawn to problems that repeat — confusing products, unclear workflows, useful stuff stuck inside one person's file. When something keeps happening, it's almost never carelessness. It's a missing system.
So I build the missing system. Sometimes that's a product. Sometimes it's a toolkit, a standard, or tooling that catches the problem before a person has to.
At Dell I do this on my own, for an org big enough that whatever I build has to work without me around to explain it.
Most of my work lately sits on one seam: AI can generate an interface in seconds, but it has no taste and no idea what your design system is. The interesting part isn't the generating. It's everything around it — the standards, the guardrails, how a team decides what "good" means and then makes that stick. That's the work I want to keep doing.
© 2026 Min Kim
Designed and built by Min Kim
