Storyboard Toolkit

A reusable kit that lets anyone build a product storyboard without starting from scratch.

My role

Product Designer

Duration

2-3 weeks

Scope

Design tooling · Self-initiated · Workflow improvement

Adopted by

5 teams · 938 total insertions

product overview

A drag-and-swap kit that lets non-designers build storyboards on their own

Teams kept rebuilding product storyboards by hand, and non-designers couldn't make them at all. I built a reusable set of storyboard parts so anyone could assemble one without design skills. It reached 5 teams and 938 component uses, 935 of them from a team I never worked with directly.

Early Observation

Teams kept asking for my old storyboards, years later, and they rebuilt their own storyboards from my old files

For years, team members kept reaching out for the link to storyboard work I'd made long ago. The same request came up again and again, across different teams and projects. Instead of starting fresh, people copied my old storyboard files and reworked them by hand — swapping in their own scenes, screens, and characters. Each person did this alone, from whatever version they could track down.

PROBLEM

Designers had to rebuild the storyboards from scratch every time, while non-designers had ideas to show but no way to show them

Every product pitch started from a blank page — scenes, characters, devices, screens, redrawn each time. The same work repeated across teams and projects, and nothing looked consistent. Building a storyboard took design skills most people didn't have, so product managers and others waited on a designer's time to visualize an idea.

A character design for a storyboard from another designer. There was a limited set of assets, but I used this as a reference to create my own set of visual assets.

Research

And people outside design were already making storyboards

I searched Figma files across the company and found non-design teams already building their own storyboards. I talked to several of those non-designers about what they were trying to say and what made it hard. And I found my old iPad storyboard drawings being passed around and reused as informal templates.

Storyboards was created by non-designers

Design solution

One kit of ready-made, swappable storyboard parts
Six characters is enough

More characters means more to draw, more to keep updated, and more to scroll through. Six covers the roles most product stories need. They sit together on one page of the library, so you see all six at once instead of hunting through a list.

Scene pieces you combine

Instead of one finished drawing per scene, the kit has separate pieces: screens, devices, speech bubbles, props. They sit grouped by kind so you can find what you need, and you place them yourself. That means you can build a scene I never planned for.

good

wink

happy

laughing

blank

surprised

unsure

concerned

bad

upset

good

wink

happy

laughing

blank

surprised

unsure

concerned

bad

upset

Change a face by picking one

The face does most of the work in a storyboard, and it is what people change most. Every character shares the same set of expressions, so the face is a dropdown in Figma's properties panel. A dropdown, not switches, because a character can only hold one expression at a time.

Standing still

Hands on table

Hands on waist

Arms crossed

One-hand lifted

Pointing

On phone

Hands facing up

Standing still

Hands on table

Hands on waist

Arms crossed

One-hand lifted

Pointing

On phone

Hands facing up

Poses that show what's happening

If the character just stands there, the caption has to explain the whole frame. Poses like pointing, on the phone, or arms crossed let the picture do that work. Pose is a dropdown too, for the same reason as the face: a character holds one pose at a time.

Long sleeve

Copy

Collar

Logo

Long sleeve

Copy

Collar

Logo

Outfits so you can tell people apart

When two characters look the same, readers lose track of who's who. Sleeves, collar, and logo are separate on and off switches rather than one dropdown, because they combine. A character can have long sleeves, a collar, and a logo at the same time, so each one had to be its own control.

Colors you can change

If I locked the colors, every storyboard would look like it came from one team. Teams can match their own product or deck instead.

A finished frame

Every part of this scene came from the kit — the characters, their faces and poses, the desk, the laptop, the speech bubble. Nothing was drawn for it. You pick the pieces and arrange them.

Templates, because starting was the hard part

People weren't stuck on drawing. They were stuck on the empty page. Starter layouts for the common cases — product vision, user journey, internal pitch — sit at the front of the library, so the first thing you see is something to edit rather than a blank canvas.

Impact

Both design and non-design teams adopted the kit — 938 uses across 5 teams

The kit reached 5 teams, with 938 component uses in total. 935 of those came from one team I never worked with directly — Sales Vision & Strategy — who made it their main tool for sales and vision decks. It spread on its own. Designers stopped starting from a blank canvas and reused shared parts and templates instead. Non-designers built presentation-ready storyboards without a designer. I shipped it in both Figma and PowerPoint so everyone on the team could use it.

reflection

The kit gave people a new skill, not just a shortcut

People who couldn't communicate an idea visually could now do it on their own, without a designer in the loop. The kit didn't just save time — it changed who could do the work.